So last week I had another post up on Develop in relation to the experiences I’ve had while developing in VR for Project Morpheus while I was at Sony, training games at Preloaded, and of course the work on Smash Hit Plunder.
So far we have;
Virtual reality with purpose shows just some of the many ways VR can be used beyond games.
In Maintaining presence – Virtual reality developers’ responsibilities I discuss the issues the player has while being so absorbed in VR.
As we continue developing Smash Hit Plunder, I’m sure there will be plenty more lessons learnt!