More studios and individuals are having to move to remote working. We’ve been distributed since 2014 so thought we would share our years of advice!
Vive Jam 2020 – Munch Mania
It’s been nearly 5 years since the last London Vive Developer Jam. Triangular Pixels was once again welcome to take part. Using the latest unreleased VR hardware, two extra friends, and only around 26hrs, we created Munch Mania!
Triangular Pixels developing VR at Sowenna
Triangular Pixels is helping to develop a set of sensory environments the new Cornwall NHS Foundation Trust unit, Sowenna.
The unit provides inpatient treatment for young people aged between 13 and 18, and offer an environment where young people may be assessed and treated for mental health problems.
Unseen Diplomacy 2 Teaser
The British Academy of Film and Television Arts (BAFTA) has announced 2018’s BAFTA Breakthrough Brits, in partnership with Burberry – Nineteen of the UK’s most promising future stars of film, games and television. Of the stars chosen are Bude-based John Campbell and Katie Goode, co-founders of VR games studio Triangular Pixels.
Smash Hit Plunder: Smash together!
Smash Hit Plunder is out in the EU this Friday! You can play the game single player – but you can also play together with friends and family with local co-op and vs. multiplayer gameplay using the TV screen. Today’s post is all about our different game modes. Let’s #SmashTogether !
Cornish comes to PlayStation VR
Bude based video games developer Triangular Pixels, has revealed today that their highly anticipated multiplayer virtual reality title Smash Hit Plunder, will support Kernewek, the Cornish language.
Triangular Pixels ambitious and innovative Smash Hit Plunder is getting a box release through Perp Games on October 5th in EU Territories! Smash Hit Plunder will also be publically playable on a PSVR for the very first time at this years’ EGX and Perp Games will be giving away prizes to players with the highest scores at the event!
We’ve very nearly completed development of Smash Hit Plunder. What have we been doing for so long? Making a rather big game! This week’s blog will and show you how…
Smash Hit Plunder: Getting physical
Code is nearly done after over four years of development! So we’re sharing what we’ve been doing and how it’s been done over a series of blogs. Last week was concept, this is looking at how we make the world feel so real and physical.