We have some absolutely massive news to share—Unseen Diplomacy 2 has been nominated for BEST IN-GAME ACCESSIBILITY at this year’s Develop:Star Awards!
As a small, micro-studio, we are incredibly proud to see our team punching well beyond our weight class. From day one, our internal tagline for the game has been “Spying Your Way.” We passionately believe that everyone should get the chance to step into the shoes of a secret agent and save the world—no matter their physical abilities, hardware setup, or the shape of their living room.
🗳️ We Need Your Vote ASAP! (It’s Free & Quick)
The winner is decided by the industry and the community, and this is where we need your help! Voting is completely free and does not require any sign-ups or registration. It only takes a few seconds, so please consider casting your vote for us:
👉 Vote for Unseen Diplomacy 2 at the Develop:Star Awards 👈
Designing Room-Scale VR for Everyone
Transforming a highly physical, room-scale VR game—traditionally full of intense rolling, ducking, and crawling—into an accessible experience was a massive design challenge. We completely rethought how VR spaces work to build a robust suite of options.
If you’d like to dive deep into exactly how we made this happen, check out these resources:
- Watch the Talk: Our Creative Director, Katie Goode, gave a fantastic, in-depth presentation for the IGDA GASIG titled Unseen Diplomacy 2 – Developing Accessible Room-scale VR. She breaks down everything from our “comic book” high-contrast art styling to control remapping, comfort options, and our smart room-scaling technology.
- Read the Blog Post: For a written breakdown covering some of these design philosophies and features, you can read our deep dive right here on the Triangular Pixels Blog.
Thank you all so much for your incredible, ongoing support. Let’s bring this star home! 🚀