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Development

Drawing the Line: Crafting the Comic Book Style of Unseen Diplomacy 2

Unseen Diplomacy 2 is out now on Meta Quest and Steam VR. Where did our unique art style come from? Why did we do it? And how is it more immersive? Let us share the development of it with you today!

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Development

Rethinking Space: Environmental Redirection in Unseen Diplomacy 2

Unseen Diplomacy 2 is out in Early Access! We want to share some of the magic with you today. Ever wonder how we make your space feel bigger than it is?

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Development

10 Years of Rolling with Unseen Diplomacy

A Jam Prototype That Sparked a Spy Adventure

Just over 10 years ago, back in the summer of 2015, room-scale VR was still experimental. Very few people outside of hardware labs had tried walking, crawling, or ducking their way through a virtual world. Most VR experiences used teleportation or seated controls.

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News

Triangular Pixels developing VR at Sowenna

Triangular Pixels is helping to develop a set of sensory environments the new Cornwall NHS Foundation Trust unit, Sowenna.

 

The unit provides inpatient treatment for young people aged between 13 and 18, and offer an environment where young people may be assessed and treated for mental health problems.

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Development

Smash Hit Plunder: Smash together!

Smash Hit Plunder is out in the EU this Friday! You can play the game single player – but you can also play together with friends and family with local co-op and vs. multiplayer gameplay using the TV screen. Today’s post is all about our different game modes. Let’s #SmashTogether !

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Development

Smash Hit Plunder: A super-sized plundering!

We’ve very nearly completed development of Smash Hit Plunder. What have we been doing for so long? Making a rather big game! This week’s blog will and show you how…

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Development

Smash Hit Plunder: Getting physical

Code is nearly done after over four years of development! So we’re sharing what we’ve been doing and how it’s been done over a series of blogs. Last week was concept, this is looking at how we make the world feel so real and physical.

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Development

Smash Hit Plunder: Behind the Idea

Smash Hit Plunder is very close to being ready for you, after over four years of development! So we’re sharing what we’ve been doing and how it’s been done over a series of blogs, and hopefully you will learn as well as get excited about what’s coming out shortly. Let’s start with the concept.

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Events

Smash Hit Plunder PSVR ‘first play’ at Exclusive PlayStation Event

In late March we were very pleased to be invited to a Sony exclusive press event featuring PSVR. We showed our game, Smash Hit Plunder, to national and international press, letting them having a chance to play through both single and multiplayer. Being able to do this demo meant that everyone could get a feel for the game’s unique medieval style and tactile environment, and a lot of fun was had!

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Development

World’s First VR Tracked Cat! Vive Tracker VR Pet Hacking

We’re starting a little side project, thanks to the trackers HTC have sent us!

 

The VR tracked pet! (/small child)