Categories
Development

Why you really don’t want Knightmare in VR

or, How we went from Knightmare to Unseen Diplomacy.

One of the great things about showing off any kind of VR to people is watching people’s imaginations sparking when they start to think of the possibilities. People come up with all sorts of interesting ideas, but for those of a certain age one suggestion is almost inevitable to appear:

“Someone needs to do Knightmare for this”

Categories
Development

VR Games for all – Designing Unseen Diplomacy for Disabled Users

In Unseen Diplomacy you get to duck and crawl around like a secret agent, your body being the controller – but what happens if you are unable to do so? What if you find it difficult to be that physical due to having restricted movement?

Categories
Development

Unseen Diplomacy released as an exhibit and on Steam

Play at home or at the National Videogame Arcade

Categories
Events

London Vive VR Jam – The Hatton Garden Heist

Sneak into the facility to steal the jewels, climbing through ventilation shafts and dodging lasers, in The Hatton Garden Heist.

 

Using the high accuracy room tracking of the Vive, and a smart room loading system, physically maneuver yourself through while having to use your tools to get you through safely.

Categories
Development

Stare to Win – A Bad Trend in VR Design

There’s a gameplay decision that’s trending in VR games at the moment, and it’s starting to worry me. I call it ‘stare to win’, and I believe it’s having a negative effect on gameplay and VR games in general.