We’ve been nominated for ‘New Studio’ at the Develop Awards to be held in Brighton, 13th July 2016.

We’ve been nominated for ‘New Studio’ at the Develop Awards to be held in Brighton, 13th July 2016.
or, How we went from Knightmare to Unseen Diplomacy.
One of the great things about showing off any kind of VR to people is watching people’s imaginations sparking when they start to think of the possibilities. People come up with all sorts of interesting ideas, but for those of a certain age one suggestion is almost inevitable to appear:
In Unseen Diplomacy you get to duck and crawl around like a secret agent, your body being the controller – but what happens if you are unable to do so? What if you find it difficult to be that physical due to having restricted movement?
Play at home or at the National Videogame Arcade
Play the first ever game to combine both Valve’s HTC Vive and the Oculus Rift VR systems in one intense collaborative challenge!
GameCity is VERY excited to announce a unique, special event created by Triangular Pixels! Playable only at GameCity Festival, Nottingham, 24th – 31st October.
In Smash Hit Plunder, player enjoyment and comfort is our goal. As many in the VR community have started shouting louder about how important comfort is for VR applications, I’ve decided to record a new video and cover a little of what we’re doing for our Gear version.
Sneak into the facility to steal the jewels, climbing through ventilation shafts and dodging lasers, in The Hatton Garden Heist.
Using the high accuracy room tracking of the Vive, and a smart room loading system, physically maneuver yourself through while having to use your tools to get you through safely.
There’s a gameplay decision that’s trending in VR games at the moment, and it’s starting to worry me. I call it ‘stare to win’, and I believe it’s having a negative effect on gameplay and VR games in general.
On the 12th and 13th of May there was a special meetup of scientists and game developers thanks to The Wellcome Trust and GameCity. Katie from Triangular Pixels was one of the lucky few to be invited, to help sow the seeds of something new.
Development on Smash Hit Plunder has been going for about 10 months now, and with multiple game modes, several rounds of optimisation and lots of user testing it’s a surprisingly complicated game under the hood. So when it came to upgrading to Unity 5, we weren’t looking forward to it.